Here we go… time to start properly building this thing, and the first step of the journey is going to be Graphite.
What is Graphite?
Graphite is going to be a Swift package containing all the modern implementations of old legacy code found on the Macintosh platform in the Carbon era. It is fully written in Swift, and the name is a play on the name Carbon, of which Graphite is a type.
The early versions of Graphite will basically provide enough functionality for me to get my EV Nova clone up and running. Read resource files, handle some QuickDraw media and play some sound clips. Certainly not enough to provide a fully compliant Carbon environment. Maybe it’ll get to that point one day, but I certainly don’t see a need for that.
As a result this means that it is a combination of ResourceKit and ClassicKit, two earlier frameworks that I developed for accomplishing these goals. However they are written in Objective-C and strongly coupled to Apple’s Cocoa environment.
Graphite, on the other hand is written in Swift and, in theory, is not coupled to Apple’s ecosystem.
I’m not quite ready to setup the Open Source project page for Graphite just yet, as I want to get some tests in place and ensure the code and project are nicely documented. However I hope to get this up soon.
2 thoughts on “Graphite”
Awesome blog and really cool concept in Graphite – I’m certain there are fans of other old Mac games who would be very interested! Think it will be helpful for Classic environment games?
I’m hoping to make Graphite into something that will be helpful for anything from the Carbon Era, though it would still require those games to be remade using Graphite, as it won’t be a drop in replacement for it.